Introducing Parley:
Designed for game writers and developers alike, Parley makes writing, testing, and running Dialogue Sequences at scale a breeze.
Parley utilises the inbuilt Godot Graph View system to provide a clear and easy way of writing and managing complex dialogue sequences at scale.
Simple to write; easy to maintain.
Parley uses graph-based architecture to offer a wide range of functionalities and an innately flexible approach to writing complex Dialogue Sequences.
Learn more{
"title": "All",
"nodes": [
// ...
{
"id": "node:3",
"type": "DIALOGUE",
// ...
"text": "Look. I made a whatdyamacallit."
},
// ...
],
"edges": [
{
"id": "edge:1",
"from_node": "node:3",
// ...
}
]
}
Parley provides Fact, Action, and Character stores to manage data associated with each entity. Nodes can use these off-the-shelf building blocks to easily customise the behaviour of Dialogue Sequences.
Examples include: conditionally displaying dialogue according to character attitude, triggering journal events, randomising the dialogue responses. The list goes on!
Learn moreJump in and build your Godot Dialogue Sequences with Parley. Learn everything you need to know in moments.
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