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  • Introduction
  • Getting Started
    • Installation
    • Create a Dialogue Sequence
    • Run a Dialogue Sequence
    • Create a Start Node
    • Create a Dialogue Node
    • Create a Dialogue Option Node
    • Create a Condition Node
    • Create a Match Node
    • Create an Action Node
    • Create a Group Node
    • Create an End Node
    • Register a Fact
    • Register an Action
    • Register a Character
  • Concepts
    • Architecture
    • Parley Runtime
  • Nodes
    • Dialogue Node
    • Dialogue Option Node
    • Condition Node
    • Match Node
    • Action Node
    • Start Node
    • End Node
    • Group Node
  • Stores
    • Fact Store
    • Action Store
    • Character Store
  • Examples
  • Reference
    • Parley settings
Latest
  • Introduction
  • Getting Started
    • Installation
    • Create a Dialogue Sequence
    • Run a Dialogue Sequence
    • Create a Start Node
    • Create a Dialogue Node
    • Create a Dialogue Option Node
    • Create a Condition Node
    • Create a Match Node
    • Create an Action Node
    • Create a Group Node
    • Create an End Node
    • Register a Fact
    • Register an Action
    • Register a Character
  • Concepts
    • Architecture
    • Parley Runtime
  • Nodes
    • Dialogue Node
    • Dialogue Option Node
    • Condition Node
    • Match Node
    • Action Node
    • Start Node
    • End Node
    • Group Node
  • Stores
    • Fact Store
    • Action Store
    • Character Store
  • Examples
  • Reference
    • Parley settings

Concepts

This chapter goes over some fundamental concepts of Parley. It covers the overarching design of the Parley plugin, high-level information about Nodes, Edges, Stores as well as the various features of Parley.

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