Create a Dialogue Option Node

A Dialogue Node defines a series of options presented to the player within the Dialogue Sequence. You can find all sorts of Dialogue Sequence examples in the Parley examples folder.

Prerequisites

Instructions

Create a Dialogue Option Node

  1. Create Dialogue Option Nodes using the Insert dropdown.
  2. Click on each created Dialogue Node in the graph view to open up the Dialogue Node Editor.
  3. Click the Save button in the Parley Editor and there we have it! Our first Dialogue Sequence with Dialogue Options.
  4. Now connect these Nodes up with other Nodes to continue the Dialogue Sequence with your awesome game writing!
  5. You can test out your Dialogue Sequence by clicking the Test Dialogue Sequence From Start Button.
Tip

The order of the Dialogue Options is determined by the vertical (or y) position of the Nodes in the Dialogue Sequence Graph Editor. Developers can therefore influence the order of Dialogue Options by swapping options around vertically in the Editor.