Create a Start Node

A Start Node defines the start of the Dialogue Sequence. For a Dialogue Sequence to be valid at runtime, there must be one and only one Start Node defined. You can find all sorts of Dialogue Sequence examples in the Parley examples folder.

Prerequisites

  • Familiarise yourself with the Start Node docs.
  • Parley is installed and running in your Godot Editor.
  • You have created a basic Dialogue Sequence before. Consult the Getting Started guide for more info.

Instructions

Create a Start Node

  1. Create a Start Node using the Insert dropdown.
  2. Click on the created Start Node in the graph view to open up the Start Node Editor.
  3. Click the Save button in the Parley Editor and there we have it! Our first Start Node.
  4. Now connect this Node up with other Nodes to continue the Dialogue Sequence and ensure it can be started.
  5. You can test out your Dialogue Sequence by clicking the Test Dialogue Sequence From Start Button.