Parley settings
Parley supports the following settings should you want to tweak some of the default behaviours.
To access all the Parley settings, open up the Godot settings: Project
->
Project Settings
and filter by: parley
:
Action Store Path
This defines the path to the Action Store resource that is used to store
actions. The resource extend resource type: ParleyActionStore
.
WarningThis path must be valid in order for Parley to function properly.
Setting path: parley/stores/action_store_path
Default: res://actions/action_store.tres
Fact Store Path
This defines the path to the Fact Store resource that is used to store facts.
The resource extend resource type: ParleyFactStore
.
WarningThis path must be valid in order for Parley to function properly.
Setting path: parley/stores/fact_store_path
Default: res://facts/fact_store.tres
Character Store Path
This defines the path to the Character Store resource that is used to store
characters. The resource extend resource type: ParleyCharacterStore
.
WarningThis path must be valid in order for Parley to function properly.
Setting path: parley/stores/character_store_path
Default: res://characters/character_store.tres
Dialogue Balloon Path
This defines the path to the default Dialogue balloon that is used to render the dialogue when testing Dialogue Sequences.
Setting path: parley/dialogue/dialogue_balloon_path
Default: res://addons/parley/components/default_balloon.tscn
Test Scene Path
This defines the path to the default test scene that is rendered when testing Dialogue Sequences.
Setting path: parley/test_dialogue_sequence/test_scene_path
Default: res://addons/parley/views/test_dialogue_sequence_scene.tscn