Parley settings

Parley supports the following settings should you want to tweak some of the default behaviours.

To access all the Parley settings, open up the Godot settings: Project -> Project Settings and filter by: parley:

parley-settings

Action Store Path

This defines the path to the Action Store resource that is used to store actions. The resource extend resource type: ParleyActionStore.

Warning

This path must be valid in order for Parley to function properly.

Setting path: parley/stores/action_store_path

Default: res://actions/action_store.tres

Fact Store Path

This defines the path to the Fact Store resource that is used to store facts. The resource extend resource type: ParleyFactStore.

Warning

This path must be valid in order for Parley to function properly.

Setting path: parley/stores/fact_store_path

Default: res://facts/fact_store.tres

Character Store Path

This defines the path to the Character Store resource that is used to store characters. The resource extend resource type: ParleyCharacterStore.

Warning

This path must be valid in order for Parley to function properly.

Setting path: parley/stores/character_store_path

Default: res://characters/character_store.tres

Dialogue Balloon Path

This defines the path to the default Dialogue balloon that is used to render the dialogue when testing Dialogue Sequences.

Setting path: parley/dialogue/dialogue_balloon_path

Default: res://addons/parley/components/default_balloon.tscn

Test Scene Path

This defines the path to the default test scene that is rendered when testing Dialogue Sequences.

Setting path: parley/test_dialogue_sequence/test_scene_path

Default: res://addons/parley/views/test_dialogue_sequence_scene.tscn