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Installation
You can download Parley directly or install it from the Asset Lib in the Godot Editor.
Prerequisites
- Godot 4.4+ is installed.
Instructions
Option 1: Installing from the Godot Asset Lib within the Editor
- Select the AssetLib button at the top of the Godot Editor.
- Search for
Parley
in the search box. - Select the Parley plugin.
- Click
Install
. This will kick off the download. - Complete the first time installation by following the first-time installation instructions below.
Option 2: Download and install
- Download the compressed zip file from the Parley releases page on GitHub or from the Godot Asset Library.
- Extract the compressed zip file and place the
parley
directory into youraddons
directory in your project. - Complete the first-time installation by following the first-time installation instructions below.
First-time installation
TipIf you’d like to access and follow along using the supporting video instead, please find the original mp4 here.
- Enable the Parley plugin for your project by navigating to:
Project
->Project Settings
->Plugins
and tickingEnabled
.
WarningWhen you install Parley for the first time, the following Stores will need to be set up, otherwise you will receive some warnings in the Editor:
- Action Store
- Fact Store
- Character Store
You don’t need to add items to them at this point, just the presence of the stores is sufficient.
To resolve these warnings, follow the steps below.
- Navigate to the
ParleyStores
dock and select theCharacter
tab. - Click the
Create and register new Store
button to open the Character Store registration modal. - Give the Character Store an ID. In our example, we call this:
main
- Set the path where the Character Store resource will be saved. In our
example, we set this to:
res://characters/character_store.tres
- Click:
Register
to save and register the Character Store. You should see the warning button disappear in theParleyStores
dock. - The Character Store is now set up and ready to be used. You can find out more about the Character Store here.
- Repeat the above steps for the Fact Store via the
Fact
tab in theParleyStores
dock. You can find out more about the Fact Store here. - Repeat the above steps for the Action Store via the
Action
tab in theParleyStores
dock. You can find out more about the Action Store here. - Now everything is set up, you can start creating Dialogue Sequences!