Installation

You can download Parley directly or install it from the Asset Lib in the Godot Editor.

Prerequisites

Instructions

Option 1: Installing from the Godot Asset Lib within the Editor

  1. Select the AssetLib button at the top of the Godot Editor.
  2. Search for Parley in the search box.
  3. Select the Parley plugin.
  4. Click Install. This will kick off the download.
  5. Complete the first time installation by following the first-time installation instructions below.

Option 2: Download and install

  1. Download the compressed zip file from the Parley releases page on GitHub or from the Godot Asset Library.
  2. Extract the compressed zip file and place the parley directory into your addons directory in your project.
  3. Complete the first-time installation by following the first-time installation instructions below.

First-time installation

installation

Tip

If you’d like to access and follow along using the supporting video instead, please find the original mp4 here.

  1. Enable the Parley plugin for your project by navigating to: Project -> Project Settings -> Plugins and ticking Enabled.
Warning

When you install Parley for the first time, the following Stores will need to be set up, otherwise you will receive some warnings in the Editor:

  • Action Store
  • Fact Store
  • Character Store

You don’t need to add items to them at this point, just the presence of the stores is sufficient.

To resolve these warnings, follow the steps below.

  1. Navigate to the ParleyStores dock and select the Character tab.
  2. Click the Create and register new Store button to open the Character Store registration modal.
  3. Give the Character Store an ID. In our example, we call this: main
  4. Set the path where the Character Store resource will be saved. In our example, we set this to: res://characters/character_store.tres
  5. Click: Register to save and register the Character Store. You should see the warning button disappear in the ParleyStores dock.
  6. The Character Store is now set up and ready to be used. You can find out more about the Character Store here.
  7. Repeat the above steps for the Fact Store via the Fact tab in the ParleyStores dock. You can find out more about the Fact Store here.
  8. Repeat the above steps for the Action Store via the Action tab in the ParleyStores dock. You can find out more about the Action Store here.
  9. Now everything is set up, you can start creating Dialogue Sequences!