Start Node

A Start Node defines the start of the Dialogue Sequence. For a Dialogue Sequence to be valid at runtime, there must be one - and only one - Start Node defined. You can find all sorts of Dialogue Sequence examples in the Parley examples folder.

start_node

Other than defining the start of the Dialogue Sequence, they don’t have any other characteristics.

Errors

No Start Node present

If there is no Start Node present, an error will be pushed to the console when running the Dialogue Sequence:

no_start_node_error

Multiple Start Nodes present

If there are multiple Start Nodes present, an error will be pushed to the console when running the Dialogue Sequence:

multiple_start_node_error