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Start Node
A Start Node defines the start of the Dialogue Sequence. For a Dialogue Sequence
to be valid at runtime, there must be one - and only one - Start Node defined.
You can find all sorts of Dialogue Sequence examples in the Parley
examples
folder.
Other than defining the start of the Dialogue Sequence, they don’t have any other characteristics.
Errors
No Start Node present
If there is no Start Node present, an error will be pushed to the console when running the Dialogue Sequence:
Multiple Start Nodes present
If there are multiple Start Nodes present, an error will be pushed to the console when running the Dialogue Sequence: