Customise Dialogue Balloon

When testing and running Dialogue Sequences, Parley defines a default Dialogue balloon that is used by default to render the Dialogue Sequence nodes. This can be customised using the Parley settings.

Prerequisites

  • Ensure you have familiarised yourself with the settings docs.
  • Parley is installed and running in your Godot Editor.
  • You have created a basic Dialogue Sequence before. Consult the Getting Started guide for more info.

Instructions

Customise the rendered Dialogue Balloon

  1. Change the Dialogue Balloon Path in the Parley settings: Project -> Project Settings... -> General -> Parley -> Dialogue -> Dialogue Balloon Path. In our example, we set this to: res://addons/parley/components/default_balloon.tscn.
  2. Save the Parley settings.
  3. You can test out your Dialogue Sequence by clicking the Test Dialogue Sequence from beginning button to see the custom Dialogue Sequence.