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Customise Dialogue Balloon
When testing and running Dialogue Sequences, Parley defines a default Dialogue balloon that is used by default to render the Dialogue Sequence nodes. This can be customised using the Parley settings.
Prerequisites
- Ensure you have familiarised yourself with the settings docs.
- Parley is installed and running in your Godot Editor.
- You have created a basic Dialogue Sequence before. Consult the Getting Started guide for more info.
Instructions
- Change the Dialogue Balloon Path in the Parley settings:
Project
->Project Settings...
->General
->Parley
->Dialogue
->Dialogue Balloon Path
. In our example, we set this to:res://addons/parley/components/default_balloon.tscn
. - Save the Parley settings.
- You can test out your Dialogue Sequence by clicking the Test Dialogue Sequence from beginning button to see the custom Dialogue Sequence.